Platform & SDK

Maestro SDKs — Unity, Unreal, and C++ for Physical Intelligence.

Three integration paths with finger-level force and vibrotactile authoring, plus Contact CI Manager / Service on Windows. Hardware specifications: Technical specifications.

Unity SDK

Tracking-agnostic Unity integration, prefab hand rigs, and scene-level authoring.

Hand rigsUltraleap · Meta Quest 1/2/Pro · Varjo + Ultraleap
DeliveryURP prefabs · Sandbox sample scene
AuthoringMaestroManager · MaestroInteractable
EnvelopesTouch begin · sustain · end
Force · vibrotactile0–255 · 0–1.0
RuntimeManager + Service · Unity x86_64 · Windows
RegistriesContact CI · Ultraleap · Meta XR

Unreal SDK

Unreal Engine workflows for XR, simulation, and training with the same Maestro runtime.

IntegrationUnreal Engine · XR & sim pipelines
HapticsFinger-level force & vibrotactile
AuthoringScene- & object-level control
RuntimeContact CI Manager + Service · Windows

C++ SDK

Native API for robotics, custom simulators, and non-engine stacks.

APIC++
HostWindows
RuntimeContact CI Manager + Service (local)
FitRobotics · bespoke sensing / control

Wearable I/O

Hardware context for software integration (per SDK one-pager).

Force feedback5 actuators (fingertips)
Vibrotactile5 actuators (fingertips)
ConnectivityBLE · optional USB
Runtime~3–8 hr (use-dependent)
RigsCustom / non-standard stacks (roadmap)

Secure communication & licensing

Cybersecurity best practices on the wire; SDK EULA covers permitted use—commercial deployment or third-party hardware needs a Contact CI license.

Cloud or edge deployment
Encrypted data, in transit and at rest
Role-based access & permissions
Fleet management & remote updates

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